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From Pathfinder Society Scenario #5-15: Cleansing the Flame, which isn't enabled.

Sezelrian Warg

CREATURE 5

Variant winter wolf

Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.


The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.


Perception +14; darkvision, scent (imprecise) 30 feet
Languages Common, Orcish
Skills Acrobatics +13, Athletics +13, Deception +11, Intimidation +11, Stealth +13 (+16 in snow), Survival +12
Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2

AC 23; Fort +13, Ref +15, Will +10
HP 70; Immunities fire; Weaknesses cold 5
Avenging Bite
Trigger A creature within the reach of the Sezelrian warg's jaws attacks one of the warg's allies

Effect The Sezelrian warg makes a jaws Strike against the triggering creature.
Buck

DC 21 Reflex


Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.

Trigger A creature Mounts or uses the Command an Animal action while riding the monster.

Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.


Speed 40 feet
Melee Jaws +15 (fire, unarmed), Damage 1d10+6 piercing plus 1d6 fire plus Knockdown
Breath Weapon (fire, primal)

The Sezelrian warg breathes a cloud of smoky fire in a 15-foot cone that deals 5d8 fire damage (DC 23 basic Reflex save). The Sezelrian warg cannot use Breath Weapon for 1d4 rounds.

Pack Attack

The Sezelrian warg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the warg's allies.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Society Scenario #5-15: Cleansing the FlameOGL