pf2e.fyi
From Pathfinder #202: Severed at the Root, which isn't enabled.

Shadebound Pixie Guard

CREATURE 6

Pixie

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.


Perception +14; low-light vision
Languages Common, Fey
Skills Acrobatics +15, Athletics +13, Deception +12, Nature +12, Stealth +15
Str +2, Dex +4, Con +1, Int +3, Wis +2, Cha +3

AC 25; Fort +11, Ref +17, Will +15; +1 status to all saves vs. magic
HP 95; Weaknesses cold iron 5
+1 Status to All Saves vs. Magic

Speed 15 feet, fly 45 feet
Melee Rapier +17 (deadly d8, finesse), Damage 1d6+6 piercing
Ranged Longbow +15 (deadly d10, reload 0, volley 20, range increment 100 feet), Damage 1d8+6 piercing
Primal Innate Spells DC 24, attack +16; 4th Invisibility (At Will, Self Only); 3rd Dispel Magic; 2nd Darkness, Entangling Flora, Revealing Light; 1st Illusory Disguise; Cantrips (3rd) Detect Magic, Figment, Light, Shield
Sneak Attack

The pixie deals an additional 1d6 precision damage to Off-Guard creatures.

Sprinkle Pixie Dust (manipulate, primal)

The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 24 Will save. On a critical hit, the target gets a result one degree worse than it rolled.

  • Confusion (emotion, mental) (DC 24 Will) The target suffers the effects of a 4th-rank confusion spell.
  • Shadow Shroud (darkness, incapacitation) (DC 24 Will) On a failed Will save, the target is enveloped in shadows. It perceives its surroundings as though bright light conditions were only dim light and dim light as though it was darkness.
  • Supernatural Chill (cold, shadow) (DC 24 basic Will) The target takes 5d6 cold damage (basic Fortitude save).
Warden's Protection

The pixie deals an additional 1d6 damage to any creature trespassing in the Gloaming Arbor.

Pathfinder #202: Severed at the RootORC