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From Pathfinder Society Scenario #1-01: The Absalom Initiation, which isn't enabled.

Shadow Wisp

CREATURE 0
Perception +4
Languages Necril
Skills Acrobatics +5, Stealth +9
Str -3, Dex +3, Con +0, Int -3, Wis +0, Cha +2

AC 16; Fort +4, Ref +7, Will +4
HP 25, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 5, light 5
Light Weakness

An object shedding magical light (such as from the Light spell) deals additional damage to the shadow wisp.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 10 feet, fly 30 feet
Melee Shadow Tendril +8 (finesse, magical), Damage 1d6 void
Shroud (divine)
Requirements The shadow wisp's previous action was a hit against an adjacent creature with its shadow tendril Strike.

Effect The shadow wisp Steps into the creature's space and attempts an Acrobatics check against the target's Reflex DC to attach itself to the target's shadow.

As long as it remains attached, it moves with the target and is Off-Guard to attacks from the target. The target can spend a move action on its turn to attempt a Reflex save against the wisp's Acrobatics DC to escape the shroud.

Stretch Shadow (divine)
Requirements The shadow wisp is attached to a living creature.

Effect The shadow wisp slips into the attached creature's shadow, dealing it 1d6 void damage. It can use the attached creature's shadow to make a shadow tendril Strike against another target up to 10 feet away
Pathfinder Society Scenario #1-01: The Absalom InitiationOGL