Shadowpact Tarantula
CREATURE 6Variant elite giant tarantula
Tarantulas are ambush predators, but will attack prey in the open.
Few everyday vermin inspire as much dread as the infamous spider.
+14; darkvision
Acrobatics +9, Athletics +16, Stealth +11
Str +6, Dex +1, Con +5, Int -5, Wis +2, Cha -4
AC 21; Fort +15, Ref +13, Will +10
HP 135
30 feet, climb 30 feet
Melee Fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee Leg +17 (reach 10), Damage 1d12+8 bludgeoning plus Knockdown
Giant Tarantula Venom (poison)
Hair Barrage
The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 basic Reflex save.
Hazard Immunity
The shadowpact tarantula never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).
Knockdown
Pathfinder Society Scenario #6-09: The Power of LegendsORC