Shenga Heartrender
CREATURE 7 +15
Common, Orcish
Arcana +17, Deception +17, Religion +15, Stealth +16
Str +2, Dex +3, Con +2, Int +4, Wis +2, Cha +0
AC 22; Fort +13, Ref +16, Will +15
HP 115
25 feet
Melee Glaive +15 (deadly d8, forceful, magical, reach 10), Damage 2d8+6 slashing
Divine Spontaneous Spells DC 25, attack +17; 4th (3 slots) Divine Wrath; 3rd (4 slots) Chilling Darkness, Crisis of Faith, Dispel Magic; 2nd (4 slots) Clear Mind (Remove Frightened Only), Dispel Magic, Noise Blast, Ray of Enfeeblement; 1st (4 slots) Fear, Harm, Heal, Ray of Enfeeblement; Cantrips (4th) Daze, Divine Lance, Guidance, Read Aura
Sorcerer Bloodline Spells DC 25, attack +17, 2 Focus Points; 4th Swamp of Sloth, Glutton's Jaw
Demon-Touched Weapon
once per turn
Shenga's most recent action was to cast a non-cantrip spell
Until the end of her next turn, Shenga deals 1d6 bleed damage with her melee Strikes.
Reach Spell (concentrate, spellshape)
If the next action the Shenga Heartrender uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Pathfinder Society Scenario #5-06: Ukuja, the First WallOGL