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From Pathfinder #167: Ready? Fight!, which isn't enabled.

Shino Hakusa (Level 16)

CREATURE 16

Female Tian-Shu assassin

Perception +30
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +32, Athletics +30, Deception +26, Medicine +28, Occultism +24, Stealth +28, Thievery +28
Str +6, Dex +6, Con +4, Int +1, Wis +2, Cha +0

AC 38; Fort +27, Ref +31, Will +25
HP 300
Nimble Dodge
Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.

Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Speed 40 feet
Melee Fist +32 (agile, cold iron, finesse, magical, nonlethal, silver, unarmed), Damage 3d6+14 bludgeoning
Melee Shuriken +32 (agile, magical, reload 0, thrown 20), Damage 3d4+14 piercing
Disorienting Tumble

Hakusa leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.

Powerful Fists

Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

Pressure Point Attack

Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.


Critical Success The target is unaffected.

Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check check when attempting to use actions with the manipulate trait or the action is lost.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes –10-foot status penalty to their Speed for the duration.

Sneak Attack

Hakusa's Strikes deal an additional 4d6 precision damage to Off-Guard creatures.

Pathfinder #167: Ready? Fight!OGL