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From Pathfinder Bestiary 2, which isn't enabled.

Shoggti

CREATURE 7

Shoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown-but no doubt insidiously evil-purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey-like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.


Perception +13; darkvision
Languages Chthonian; telepathy 100 feet
Skills Acrobatics +17, Intimidation +17, Occultism +15, Stealth +15
Str +6, Dex +4, Con +2, Int +4, Wis +2, Cha +6
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 25; Fort +16, Ref +12, Will +14
HP 105; Immunities controlled, fear effects; Resistances mental 5, physical 5 (except cold iron)

Speed 25 feet, swim 25 feet
Melee Bite +18 (chaotic, magical, reach 10, unholy), Damage 2d12+8 piercing plus 1d6 spirit
Melee Pincer +18 (agile, chaotic, magical, reach 10, unholy, versatile b), Damage 2d8+8 slashing plus 1d6 spirit plus Grab
Occult Innate Spells DC 23, attack +13; 4th Charm (×4), Dimension Door; 2nd Paranoia; Cantrips (4th) Daze, Detect Magic
Braincloud (attack, mental, occult)

The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become Stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.

Constrict

1d10+8 bludgeoning damage, DC 25 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Fascinating Display (concentrate, emotion, fear, mental, occult, visual)

The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Fascinated for 1 minute. Once the fascination effect ends, the creature is Sickened 1.

Critical Failure The creature is fascinated for 1 minute, can't use reactions while fascinated, and is Sickened 2 once the fascination ends.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Bestiary 2OGL