AC 37; Fort +25, Ref +27, Will +26; +1 status bonus to all saves vs. magic effects, +2 status bonus to all saves vs. mental effects
HP 295, void healing, rejuvenation; Immunities bleed, cold, death effects, disease, paralyzed, poison, sleep, unconscious; Resistances vitality 30
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rejuvenation(divine)
When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura(aura, divine, evil)
30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +24.
Status Bonus to Saves
+1 status bonus to all saves vs. magic effects.
+2 status bonus to all saves vs. mental effects.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 36 basic Reflex save).
The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse(arcane, curse)
This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 36 Will save
Onset 1 hour
Stage 1Doomed 1 and cannot remove the armor (1 day)
Stage 2Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Effect: Graveknight's Curse
Heart-Seeking Strike
The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes 4d6 bleed. On a critical failure, the attack pierces the creature's heart, and the creature dies.
Quick Draw
The Shraen graveknight draws a weapon, then Strikes with it.
Ruinous Weapons
At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire.
Any weapon the graveknight wields gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, in addition to a +1 striking weapon rune.
If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.
Weapon Master
The graveknight has access to the critical specialization effects of any weapons it wields.