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From Pathfinder Book of the Dead, which isn't enabled.

Shredskin

CREATURE 2

Shredskins are flying, flapping animate skins who wander the lands lamenting their fate and feeling hollow and adrift, as if they're missing something crucial inside them. They try to enshroud and seize humanoid bodies—either corpses or living creatures, anything to fill that void within themselves. Though many will take any body they can overpower, some know who created them and desire only that body to claim as their own, the truest fulfillment of their accursed nature. Shredskins come from people skinned as inhumane trophies, or who were killed in a gruesome way that left only their skin intact, such as being pulled into a machine and degloved.


Perception +6; darkvision
Languages Common; (can't speak any language)
Skills Acrobatics +10, Athletics +8, Deception +8, Stealth +8
Str +2, Dex +4, Con +0, Int -1, Wis +0, Cha +2

AC 16; Fort +6, Ref +10, Will +8
HP 30, void healing; Immunities bleed, critical hits (except slashing), death effects, disease, paralyzed, poison, precision, unconscious
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 30 feet
Melee Claw +10 (agile, finesse, reach 0, unarmed), Damage 1d6+4 slashing plus Grab
Melee Jaws +11 (finesse, reach 0, unarmed), Damage 1d8+4 piercing
Compression

When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.

Constrict

1d6+2 bludgeoning, DC 16 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Control Body
Requirements The shredskin is in the same space as a Medium or Small humanoid-shaped corpse

Effect The shredskin wraps itself around the corpse as a new skin and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is Off-Guard for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is controlled by a shredskin by succeeding at a Perception check against the shredskin's Deception DC (typically 18).
Enshroud (attack, incapacitation)
Requirements The shredskin is restraining a creature

Effect The shredskin wraps itself around the Restrained creature like a shirt, seizing control. The shredskin rolls an Athletics check against the creature's Fortitude DC. On a success, the creature becomes restrained until it Escapes and the shredskin can control the creature as described in Control Body. At the start of each of its turns, the shredskin can attempt to Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a Escape check to break free (Escape if the shredskin critically succeeded its Athletics check to Enshroud).
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Book of the DeadOGL