Shriveled Leaf of Talhindir
CREATURE 2 +7; darkvision
Necril
Acrobatics +7, Stealth +10
Str -4, Dex +3, Con -1, Int -1, Wis +2, Cha +2
AC 17; Fort +5, Ref +11, Will +9
HP 19, void healing; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Light Vulnerability
Attacks against the Leaf of Talhindir are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
fly 30 feet
Melee Withered Touch +12 (finesse, magical, unarmed), Damage 1d6+3 void
Weight of Darkness (divine)
The Leaf of Talhindir made a successful Strike against a living creature with its withered touch on its previous action
The Leaf of Talhindir chains the soul of the creature. They must attempt a DC 17 Will save. On a failure, the creature is Enfeebled 1. This is cumulative with other enfeebled conditions from other Leaves of Talhindir or shadows, to a maximum of Enfeebled 4. The enfeebled value from Weight of Darkness decreases by 1 every minute.
Pathfinder Society Scenario #7-08: The Haunted CorridorORC