Silaqui (5-6)
CREATURE 5 +9; darkvision
Common, Thalassic
Athletics +13, Intimidation +12, Religion +11, Stealth +14, Survival +11
Str +4, Dex +3, Con +3, Int +1, Wis +2, Cha +3
AC 22; Fort +12, Ref +14, Will +9
HP 70; Immunities bleed, electricity, paralyzed, poison, sleep
Curse of the Spiraling Maelstrom
A creature adjacent to Silaqui successfully hits her with a Strike.
The attacker takes 2d6 slashing damage (DC 22 basic Reflex save) as they are battered by high-pressure water currents.
15 feet, swim 30 feet
Melee Jaws +14 (unarmed), Damage 1d12+6 piercing plus 1d6 electricity plus Grab
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Scenario #2-06: The Crashing WaveOGL