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From Pathfinder #192: Worst of All Possible Worlds, which isn't enabled.

Simple Harrowkin

CREATURE 4

When a harrow deck becomes infused with great magical power, it can produce a harrowkin.

Harrowkin Agency

Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang.

Ancient Harrowkin

Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as they've spent a long time—sometimes millennia—learning to control their own abilities and their magical influence over the power of fate. These harrowkin are known to keep weaker harrowkin as companions or servants, living secluded lives in their own courts of fate. Unlike other harrowkin, ancient harrowkin have souls, agency, free will, and can be of any alignment.


Perception +10; darkvision
Languages Common
Skills Acrobatics +12, Athletics +9, Deception +11, Stealth +12
Str +3, Dex +4, Con +1, Int +0, Wis +0, Cha +3
Harrowkin Suit

Any


Note: To select a suit add the following ability and follow the prompt (Harrowkin) Harrow Suit


AC 20; Fort +11, Ref +14, Will +8
HP 60; Immunities misfortune effects

Speed 25 feet
Melee Shortsword +12 (agile, finesse, versatile s), Damage 1d6+5 piercing
Melee Fist +12 (agile, finesse, magical, unarmed), Damage 1d4+5 bludgeoning plus Grab
Ranged Harrow Card +12 (agile, magical, thrown, range increment 20 feet), Damage 1d4+3 piercing
Shuffle the Deck
Frequency once per day
Requirements The harrowkin has rolled initiative

Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Sneak Attack

The harrowkin deals 1d6 extra precision damage to Off-Guard creatures.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #192: Worst of All Possible WorldsOGL