Skeletal Tiger Lord
CREATURE 8Variant skeleton
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with vitality damage or a holy effect.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.