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Skeletal Titan

CREATURE 13

Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and instead imbue them with magic that allows them to fly. The wise know it's nearly impossible to control such a colossus and that it's just as likely to crush its creator underneath its mighty foot as it is to smite their foes.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.


Perception +19; darkvision
Skills Athletics +28
Str +9, Dex +3, Con +4, Int -5, Wis +2, Cha -1

AC 33; Fort +23, Ref +24, Will +21
HP 210, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 40 feet, fly 20 feet
Melee Mountain Sword +26 (reach 20), Damage 3d12+13 bludgeoning
Melee Claw +26 (agile, reach 15, unarmed), Damage 3d8+13 bludgeoning
Melee Foot +26 (reach 15, unarmed), Damage 3d8+13 bludgeoning
Ranged Bone +24 (brutal, range increment 60 feet), Damage 2d10+13 bludgeoning plus Bone Debris
Divine Innate Spells DC 31, attack +21; Constant (7th) Fly
Bone Debris

The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.

Mountain Slam

The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing 3d12+13 bludgeoning damage to all creatures in a 20-foot line (DC 33 basic Reflex save). A creature that fails its save is also knocked Prone.

Trample

Huge or smaller, foot, DC 33 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Pathfinder Monster Core 2ORC