pf2e.fyi
From Pathfinder Society Quest #27: Within the Glacier, which isn't enabled.

Skeleton Coven Aspirant

CREATURE 2

Only the foolish would bring themselves to the attention of hags, but some aspirants strive to join a hag coven out of a desire for power or companionship.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Perception +7
Languages Common, Fey, Jotun
Skills Deception +7, Intimidation +5, Medicine +5, Occultism +8, Stealth +7, Survival +5
Str +2, Dex +1, Con +1, Int +4, Wis +1, Cha +1
Items Dagger, Dart (4), Cauldron

AC 15; Fort +7, Ref +7, Will +9; shared confidence
HP 35, void healing; Immunities bleed, death effects, disease, paralyzed, paralyzed, poison, unconscious; Resistances piercing 5, slashing 5
Collapse
Trigger The skeleton is critically hit.

Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.
Shared Confidence

When a coven aspirant is within 30 feet of at least two allies, they and their allies gain a +1 status bonus to Will saves.

Effect: Shared Confidence


Speed 25 feet
Melee Dagger +8 (agile, versatile s), Damage 1d4+4 piercing
Melee Dart +7 (agile, thrown 20), Damage 1d4+4 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Occult Prepared Spells DC 18, attack +10; 1st Fear, Grim Tendrils, Ill Omen; Cantrips (1st) Daze, Figment, Light, Prestidigitation, Void Warp
Witch Hex Spells DC 18, attack +10, 1 Focus Point; 1st Needle of Vengeance; Cantrips (1st) Shroud of Night
Forge Pact (auditory, concentrate, linguistic, mental, occult)

The coven aspirant forms a temporary coven with two or more willing creatures within 30 feet, all of whom must be able to cast spells.

Members of the temporary coven can cast Charm, Entangling Flora, and Illusory Disguise as 2nd-rank occult innate spells at will, using DC 17 or their spellcasting DC, whichever is higher.

The coven is dissolved after 3 rounds or when all but one member is dead, whichever comes first. A creature can be a member of only one temporary coven at a time and can join a temporary coven no more than once per 24 hours.

Pathfinder Society Quest #27: Within the GlacierORC