Skeleton Guard
CREATURE -1The most common skeletal minions are mere guardians.
Animated skeletons are among the most common types of undead.
+2; darkvision
Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -5, Wis +0, Cha +0
AC 16; Fort +2, Ref +8, Will +2
HP 4, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Scimitar +6 (forceful, sweep), Damage 1d6+2 slashing
Melee Claw +6 (agile, finesse, unarmed), Damage 1d4+2 slashing
Ranged Shortbow +6 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Screaming Skull (auditory, emotion, fear, mental)
The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target.
The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.
Pathfinder Society Quest #27: Within the GlacierORC