pf2e.fyi
From Pathfinder #208: Hoof, Cinder, and Storm, which isn't enabled.

Sklar-Quah Warrior

CREATURE 8
Perception +16
Languages Common, Orcish, Shoanti, Varisian
Skills Acrobatics +17, Athletics +19, Intimidation +18, Nature +15
Str +5, Dex +3, Con +2, Int +1, Wis +1, Cha +3

AC 26; Fort +15, Ref +16, Will +13
HP 130
Counting Coup
Trigger An enemy moves within the Sklar-Quah warrior's reach

Effect The Sklar-Quah warrior swings their weapon as close to their enemy as they can without touching them, immediately attempting a Demoralize check. On a success, the enemy is Off-Guard until the beginning of their next turn.
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 25 feet
Melee Battle Axe +20 (magical, sweep), Damage 2d10+9 slashing
Melee Hatchet +19 (agile, sweep), Damage 2d8+9 slashing
Melee Hatchet +18 (agile, sweep, thrown 10), Damage 2d8+9 slashing
Ranged Composite Shortbow +18 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 2d6+8 piercing
Guerrilla Tactics
Requirements The Sklar-Quah warrior is holding their hatchet

Effect The Sklar-Quah warrior makes a ranged Strike with their hatchet and then draws their battle axe.
Pathfinder #208: Hoof, Cinder, and StormORC