Skurg
CREATURE 12Bat familiar
+15; echolocation 20 feet, low-light vision
Common
Acrobatics +15, Stealth +15
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
AC 30; Fort +20, Ref +18, Will +20
HP 60
Damage Avoidance
Skurg takes no damage when he rolls a success on a Reflex save; this doesn't prevent effects other than damage.
25 feet, fly 25 feet
Independent
If the Final Herald doesn't command Skurg, he still gains 1 action on his turn. In combat, Skurg typically uses this action either to try to Hide or move to be adjacent to an enemy if it's Concealed, Hidden, or Undetected so that when the Final Herald Casts or Sustains a hex, that adjacent enemy becomes Frightened 1 as a result of her Starless Shadow patronage.
Restore Final Herald (concentrate)
once per day
Skurg must be in the Final Herald's space
Skurg restores 6d8 healing Hit Points to the Final Herald.
Pathfinder #204: Stage FrightORC