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From Pathfinder Society Scenario #4-15: In Glorious Battle, which isn't enabled.

Smokesight Deadeye Wight

CREATURE 9

Variant hunter wight

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.


Wights are undead beings of spite who primarily stalk places related to death.


Perception +19; darkvision
Languages Common, Necril
Skills Athletics +17, Crafting +17, Intimidation +15, Stealth +20
Str +3, Dex +4, Con +2, Int +1, Wis +3, Cha +2
Smoke Vision

The deadeye wight ignores the Concealed condition from smoke.


AC 27; Fort +16, Ref +20, Will +17
HP 152, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Final Snare
Trigger The deadeye wight is reduced to 0 Hit Points

Effect The deadeye wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 basic Reflex).
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Claw +19 (agile, unarmed), Damage 1d8+12 slashing plus Drain Life
Ranged Composite Longbow +21 (deadly d10, propulsive, volley 30, range increment 100 feet), Damage 1d8+10 piercing plus Drain Life
Drain Life (divine)

When the deadeye wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 Fortitude save or become Drained 1. Further damage dealt by the deadeye wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Spawn Deadeye Wight (divine)

A living humanoid killed by a deadeye wight's weapon or claw Strike rises as a deadeye wight spawn after 1d4 rounds. This spawn is under the command of the deadeye wight that killed them. They don't have drain life or spawn deadeye wight and are Clumsy 2 for as long as they're a deadeye wight spawn. If the creator of the deadeye wight spawn dies, the deadeye wight spawn becomes a fully autonomous deadeye wight; they regain their free will, gain drain life and spawn deadeye wight, and are no longer clumsy.

Pathfinder Society Scenario #4-15: In Glorious BattleOGL