pf2e.fyi
From Pathfinder Society Scenario #4-15: In Glorious Battle, which isn't enabled.

Smokesight Stalker Wight

CREATURE 7

Variant prowler wight

Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking.


Wights are undead beings of spite who primarily stalk places related to death.


Perception +15; darkvision
Languages Common, Necril
Skills Acrobatics +15, Deception +15 (+17 to feint), Stealth +17
Str +4, Dex +5, Con +2, Int +1, Wis +3, Cha +3
Smoke Vision

The stalker wight ignores the Concealed condition from smoke.


AC 25; Fort +14, Ref +17, Will +13
HP 115, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Final Spite
Trigger The stalker wight is reduced to 0 Hit Points

Effect The stalker wight makes a Strike before being destroyed. They don't gain any temporary HP from drain life on this Strike.
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Dagger +18 (agile, finesse, magical, versatile s), Damage 2d4+4 piercing plus Drain Life
Melee Claw +17 (agile, finesse, unarmed), Damage 1d8+4 slashing plus Drain Life
Drain Life (divine)

When the stalker wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 Fortitude save or become Drained 1. Further damage dealt by the stalker wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Feign Death (concentrate)

The stalker wight quenches the telltale red glow in their eye sockets, falls Prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 35 on Deception checks and DCs to pass as an ordinary corpse.

Sneak Attack

The stalker wight deals an additional 2d6 precision damage to Off-Guard creatures.

Spawn Stalker Wight (divine)

A living humanoid killed by a stalker wight's weapon or claw Strike rises as a stalker wight spawn after 1d4 rounds. This spawn is under the command of the stalker wight that killed them. They don't have drain life or spawn stalker wight and are Clumsy 2 for as long as they're a stalker wight spawn. If the creator of the stalker wight spawn dies, the stalker wight spawn becomes a fully autonomous stalker wight; they regain their free will, gain drain life and spawn stalker wight, and are no longer clumsy

Pathfinder Society Scenario #4-15: In Glorious BattleOGL