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From Pathfinder Rage of Elements, which isn't enabled.

Snapdrake

CREATURE 8

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.


Perception +16
Languages Arboreal, Common, Muan; can't speak any language
Skills Acrobatics +15, Athletics +14, Performance +16
Str +4, Dex +6, Con +3, Int -2, Wis +3, Cha +4

AC 26; Fort +16, Ref +11, Will +19
HP 144; Immunities bleed, paralyzed, poison, sleep; Weaknesses axe vulnerability 10, fire 10
Alluring Scent (aura, olfactory, plant, primal)

30 feet.

A creature that enters the emanation must attempt a DC 25 Will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.

Attack of Opportunity

Tail scythe only


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 20 feet, fly 50 feet; greater forest passage
Melee Fangs +14, Damage 2d12+4 piercing plus Grab plus Snapdrake Pollen
Melee Tail Scythe +16 (deadly d10, finesse, reach 10), Damage 2d10+6 slashing
Greater Forest Passage

The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.

Snapdrake Pollen (plant, poison)
Saving Throw DC 25 Fortitude;
Maximum Duration 8 rounds
Stage 1 1d6 poison damage plus Dazzled 1 (1 round)
Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)
Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)
Speed Surge (move)
Frequency 3 times per day

Effect The snapdrake moves up to twice its Speed.
Spray Pollen (arcane, plant, poison)

The snapdrake breathes a blast of pollen in a 40-foot cone. Creatures caught in the blast must succeed at a DC 25 basic Reflex save or be exposed to snapdrake pollen.

The snapdrake can't use Spray Pollen again for 1d6 rounds.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Rage of ElementsOGL