pf2e.fyi

Sod Hound

CREATURE 3

Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles. On their native plane, they are often tasked with guarding less secure sites and finding mineral deposits. Others live in the comparative lap of luxury as pets to jabalis.


Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.


Perception +9; darkvision; crystal sense (imprecise) 60 feet
Skills Athletics +11, Survival +9 (+11 to Track)
Str +4, Dex -1, Con +3, Int -4, Wis +2, Cha -1
Crystal Sense (Imprecise) 60 feet

A sod hound can sense crystals or gems within 60 feet as if using the Scent ability


AC 19; Fort +12, Ref +6, Will +7
HP 44; Immunities bleed, paralyzed, poison, sleep

Speed 30 feet, burrow 20 feet; earth glide
Melee Jaws +11 (unarmed), Damage 1d10+6 piercing plus Knockdown
Earth Glide

The sod hound can Burrow through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Monster CoreORC