pf2e.fyi
From Pathfinder Society Scenario #6-04: An Enkindled Carnival, which isn't enabled.

Soggy Zombie Hulk

CREATURE 5

These towering horrors rise from monstrous, gigantic corpses.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.


Perception +7; darkvision
Skills Athletics +16
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -2
Slow

A zombie is permanently slowed 1 and can't use reactions.


AC 19; Fort +14, Ref +8, Will +10
HP 140, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Hunk of Wet Meat +15 (reach 15), Damage 2d8+9 bludgeoning plus Moldy Meat
Ranged Squelchy Corpse +15 (brutal, range increment 30 feet), Damage 2d6+7 bludgeoning plus Moldy Meat
Corpse Throwing

A soggy zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.

Moldy Meat

A creature hit by the soggy zombie hulk's hunk of wet meat or squelchy corpse Strike must attempt a DC 22 Fortitude save, becoming Sickened 1 on a failure (or Sickened 2 on a critical failure). A creature that critically succeeds becomes temporarily immune for 1 hour.

Wide Swing

The zombie hulk makes two hunk of wet meat Strikes against different targets within its reach.

Pathfinder Society Scenario #6-04: An Enkindled CarnivalORC