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From Pathfinder Lost Omens Monsters of Myth, which isn't enabled.

Somnalu Oculus

CREATURE 11

When Somnalu is defeated, its central eye abandons its dying body to create an ethereal body from the wisps of dreams. Over centuries-or sooner, if it can find a powerful source of nightmares-it can re-form a full body and return to its corporeal self.


Perception +26; greater darkvision, truesight 60 feet
Languages Aklo; can't speak any language; telepathy 60 feet
Skills Arcana +23, Occultism +26
Str +3, Dex +5, Con +3, Int +7, Wis +6, Cha +5
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 28; Fort +18, Ref +21, Will +24
HP 240, regeneration 10 (deactivated by mental); Weaknesses piercing 10
Regeneration 10 (Deactivated by Mental)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Clearing Blink
Trigger The Somnalu Oculus would be affected by a condition

Effect The Somnalu Oculus rapidly blinks, using dream wisps as an eyelid. The Somnalu Oculus attempts to counteract the source of the condition with a counteract modifier of +24 and a counteract rank of 8.

It can't use Clearing Blink again for 1d4 rounds.

Scrutinizing Presence (aura, mental)

60 feet. The Somnalu Oculus scrutinizes creatures around it, causing them to falter with nervousness and self-doubt. Upon entering the emanation, a creature must attempt a DC 34 Will save. On a failed save, the creature is Stupefied 2 for 1 round. Regardless of the result of the saving throw, the creature is temporarily immune to scrutinizing presence for 1 minute.


Speed fly 40 feet
Melee Dream Tendril +22 (finesse, magical, reach 10), Damage 2d10+9 bludgeoning
Melee Dream Bolt +22 (magical), Damage 2d12+7 piercing
Occult Prepared Spells DC 34, attack +26; 6th Lure Dream (×2), Repulsion, Vibrant Pattern (×2); 5th Black Tentacles (×2), Strange Geometry (×3), Synaptic Pulse; 4th Dimension Door, Nightmare, Phantasmal Killer, Rebounding Barrier (×2); 3rd Agonizing Despair (×2), Paralyze (×2); 2nd Animus Mine (×2), Dispel Magic (×2); 1st Fear, Phantom Pain (×2), Sleep (×2); Cantrips (6th) Daze, Detect Magic, Mage Hand, Shield, Telekinetic Projectile
Pathfinder Lost Omens Monsters of MythOGL