pf2e.fyi
From Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity, which isn't enabled.

Sounrel (3-4)

CREATURE 5
Perception +10; darkvision
Languages Aklo, Common, Osiriani
Skills Arcana +12, Deception +13, Intimidation +13, Occultism +12, Religion +7, Stealth +12, Thievery +10
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +5

AC 22; Fort +9, Ref +11, Will +15
HP 59; Immunities sleep

Speed 25 feet
Melee Claw +10 (agile, unarmed), Damage 1d4+5 piercing
Ranged Flintlock Musket +13 (concussive, fatal d10, magical, reload 1, range increment 70 feet), Damage 2d6+5 piercing
Occult Spontaneous Spells DC 22, attack +14; 3rd (2 slots) Paralyze, Vampiric Touch; 2nd (3 slots) Animated Assault, Hideous Laughter, Sound Burst; 1st (4 slots) Biting Words, Grim Tendrils, Magic Missile, True Strike; Cantrips (3rd) Chill Touch, Daze, Detect Magic, Shield, Telekinetic Projectile
Occult Focus Spells DC 22, attack +14, 2 Focus Points; 3rd Horrific Visage
Accursed Claws

Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional 1d4 persistent mental damage.

Pathfinder Society Scenario #4-04: To Seek the Heart of CalamityOGL