Sounrel (5-6)
CREATURE 7 +13; darkvision
Aklo, Common, Osiriani
Arcana +15, Deception +17, Intimidation +17, Occultism +15, Religion +10, Stealth +13, Thievery +13
Str +0, Dex +3, Con +1, Int +1, Wis +2, Cha +5
AC 25; Fort +12, Ref +14, Will +18
HP 90; Immunities sleep
25 feet
Melee Claw +12 (agile, unarmed), Damage 1d4+7 piercing
Ranged Flintlock Musket +16 (concussive, fatal d10, magical, reload 1, range increment 70 feet), Damage 2d6+7 piercing
Occult Spontaneous Spells DC 25, attack +17; 4th (2 slots) Phantasmal Killer, Invisibility; 3rd (3 slots) Paralyze, Vampiric Touch; 2nd (4 slots) Animated Assault, Blur, Hideous Laughter, Sound Burst; 1st (4 slots) Biting Words, Grim Tendrils, Magic Missile, True Strike; Cantrips (4th) Chill Touch, Daze, Detect Magic, Shield, Telekinetic Projectile
Occult Focus Spells DC 25, attack +17, 2 Focus Points; 4th Horrific Visage
Accursed Claws
Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional 1d4 persistent mental damage.
Pathfinder Society Scenario #4-04: To Seek the Heart of CalamityOGL