Spawn of Jeharlu
CREATURE 22Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.
From Jeharlu Spores
Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.
A spawn of Jeharlu can detect holy creatures with scent as a precise sense to 120 feet.
This monster can see in all directions simultaneously and therefore can't be flanked.
60 feet. The spawn is surrounded by spores that manipulate the thoughts of those exposed. When a creature ends its turn in the aura and isn't holding its breath, it must attempt a DC 42 Will save. If it fails, it becomes Confused until the end of its next turn (or for 1 minute on a critical failure).
The spawn extends feeding stalks to drain the spirit and life from an adjacent Restrained or helpless creature. The target takes 10d6 spirit damage and must attempt a DC 45 Will save. If the damage from Drain Soul reduces a creature to 0 Hit Points, that creature dies instantly.
Critical Success The target takes no damage.
Success The target takes half damage and becomes Drained 1.
Failure The target takes full damage and is Drained 2. If it was already drained, its drained condition value increases by 1 to a maximum of Drained 4.
Critical Failure As failure, but double damage and the target becomes Doomed 1.
30 feet.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.