Spectral Devil
CREATURE 10A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a Consecrate ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The Spectral Devil unleashes a terrifying whinny in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 29 Reflex save.
The Spectral Devil can't use Accursed Shriek for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Frightened 2 by the eerie noise.
Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is Stupefied 2 until the curse is removed.
Medium or smaller, Ghostly Hoof, DC 26 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).