pf2e.fyi
From Pathfinder Society Scenario #1-06: Lost on the Spirit Road, which isn't enabled.

Spirit Guardian Statue

CREATURE 3
Perception +9; darkvision
Skills Athletics +11
Str +4, Dex -2, Con +5, Int -5, Wis +0, Cha -5

AC 19 ((16 when broken); construct armor); Fort +12, Ref +5, Will +5
HP 35
Construct Armor (Hardness 6)

Like normal objects, a spirit guardian statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 16.

Follow Trespasser (move)
Trigger A creature moves through the animated guardian statue's reach.

Effect The statue moves up to 20 feet in pursuit of the creature.

Speed 20 feet
Melee Slam +11 (magical, unarmed), Damage 1d8+6 bludgeoning plus Grab
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #1-06: Lost on the Spirit RoadOGL