Splintershank
CREATURE 6Twigjack cult leader
+14; darkvision
Common, Fey
Acrobatics +15, Athletics +13, Nature +11, Religion +13, Stealth +15
Str +3, Dex +5, Con +3, Int +1, Wis +3, Cha +2
AC 23; Fort +14, Ref +16, Will +12
HP 95; Weaknesses fire 5
25 feet
Melee Claw +15 (agile, finesse, reach 0, unarmed), Damage 2d6+7 slashing
Ranged Splinter +15 (deadly d6, range increment 30 feet), Damage 2d6+5 piercing
Primal Prepared Spells DC 24, attack +16; 3rd Slow, Wall of Thorns; 2nd Heal, Oaken Resilience, Quench; 1st Fear, Runic Body, Tailwind; Cantrips (3rd) Caustic Blast, Detect Magic, Puff of Poison, Prestidigitation, Tangle Vine
Bramble Jump (plant, primal, teleportation, wood)
Splintershank is in the forest's undergrowth
Splintershank scrambles into the undergrowth and instantly teleports to a different square of undergrowth within 60 feet of him. This movement doesn't trigger reactions.
Splinter Spray
Splintershank sprays a barrage of splinters and brambles from his body in a 15-foot cone, dealing 7d6 piercing damage (DC 24 basic Reflex save). He can't use Splinter Spray again for 1d4 rounds.
Pathfinder #201: PactbreakerORC