Sporeborn Skull
CREATURE 2Variant Flaming Skull
More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.
+9; darkvision
Necril
Acrobatics +8 (+10 to Maneuver in Flight)
Str +1, Dex +4, Con +1, Int -5, Wis +3, Cha +0
AC 18; Fort +5, Ref +10, Will +7
HP 30, void healing; Immunities acid, bleed, death effects, disease, paralyzed, poison; Weaknesses vitality 3
Spore Explosion
When destroyed, a sporeborn skull explodes in a blast of bone and toxic spores that deals 1d6 piercing damage plus 1d6 poison damage to each adjacent creature (DC 18 basic Reflex save).
Stir the Spores (poison)
once per 1d4 rounds
The sporeborn skull takes bludgeoning, piercing, or slashing damage
The impact scatters spores onto all creatures within 5 feet, making them Sickened 1 (DC 18 Fortitude negates).
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
15 feet, fly 30 feet
Melee Forehead +10 (finesse), Damage 1d6+3 bludgeoning plus 1d6 poison
Melee Spittle +10 (acid, agile), Damage 1d12+2 acid
Pathfinder #193: Mantle of GoldOGL