Ssalarn
CREATURE 2 +8; darkvision
Draconic
Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6, Stealth +7 (+11 to hide in snow or ice)
Str +4, Dex +1, Con +3, Int -3, Wis +2, Cha +0
Natural Camouflage
AC 18; Fort +11, Ref +5, Will +8
HP 30; Immunities paralyzed, sleep
30 feet, climb 30 feet
Melee Jaws +10 (magical, unarmed), Damage 1d8+6 piercing
Melee Claw +10 (agile, magical, unarmed), Damage 1d6+6 slashing
Gelid Breath
The tatzlwyrm belches a puff of frigid vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a -2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Gelid Breath again for 2 rounds.
Critical Success The target is unaffected.
Success The target is Clumsy 1 for 1 round.
Failure The target takes 2d6 cold damage and is clumsy 1 for 1 round.
Critical Failure The target takes 4d6 cold damage and is clumsy 1 for 1 minute.
Pathfinder Bounty #1: The Whitefang WyrmOGL