Stabilized Black Pudding
CREATURE 7Variant black pudding
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
A black pudding can sense nearby motion through vibration and air movement.
A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.
Critical Success The attacker is unaffected.
Success The attacker takes 1d8 acid damage.
Failure The attacker takes 2d8 acid damage.
Critical Failure The attacker takes 2d8 acid damage and 4 persistent acid damage.
1d8+7 bludgeoning damage plus 1d6 acid damage, DC 26 basic Fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.
The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.