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From Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory, which isn't enabled.

Stabilized Black Pudding

CREATURE 7

Variant black pudding

Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Perception +9; motion sense 60 feet
Skills Athletics +18
Str +7, Dex -5, Con +7, Int -5, Wis +0, Cha -5
Motion Sense 60 feet

A black pudding can sense nearby motion through vibration and air movement.


AC 14; Fort +18, Ref +6, Will +11
HP 165; Immunities acid, critical hits, piercing, precision, slashing, unconscious, visual
Corrosive Mass

A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

Splorch
Trigger An adjacent creature hits the black pudding jelly with a Strike that would deal slashing or piercing damage
Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a DC 25 Reflex save.

Critical Success The attacker is unaffected.

Success The attacker takes 1d8 acid damage.

Failure The attacker takes 2d8 acid damage.

Critical Failure The attacker takes 2d8 acid damage and 4 persistent acid damage.


Speed 20 feet, climb 20 feet; suction
Melee Pseudopod +18 (reach 10, unarmed), Damage 2d8+7 bludgeoning plus 2d6 acid plus Corrosive Touch plus Grab
Constrict

1d8+7 bludgeoning damage plus 1d6 acid damage, DC 26 basic Fortitude save


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Corrosive Touch

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

Suction

The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #4-06: Signal from the Electric LaboratoryOGL