Stalker Automaton
CREATURE 5Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artifcers improved upon their natural abilities, adding in specialized systems of arcane camoufage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.
+15; darkvision
Common; One other language the stalker knew in life usually jistkan, Telepathy 60 feet
Acrobatics +12, Athletics +11, Stealth +14, Survival +13
Str +4, Dex +5, Con +3, Int +3, Wis +4, Cha +1
Telepathy 60 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
AC 21; Fort +10, Ref +14, Will +13
HP 65; Resistances physical 5 (except adamantine)
30 feet, climb 20 feet
Melee Jaws +15, Damage 2d10+6 piercing
Melee Claw +15 (agile), Damage 2d6+6 slashing
Arcane Innate Spells DC 20; 4th Translocate (At Will)
Astral Blink (concentrate, manipulate, teleportation)
once per round
The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.
Astral Pounce
The stalker hasn't used Astral Blink this round
The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.
Pathfinder Monster Core 2ORC