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From Pathfinder #179: Cradle of Quartz, which isn't enabled.

Steaming Kingdom Bartender

CREATURE 2

Male dwarf elite barkeep

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.


Perception +8
Languages Common
Skills Alcohol Lore +11, Athletics +9, Deception +6, Diplomacy +6, Performance +8, Society +6, Thievery +5
Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3

AC 16; Fort +9, Ref +5, Will +8
HP 35

Speed 25 feet
Melee Sap +8 (agile, nonlethal), Damage 1d6+5 bludgeoning
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Pewter Mug +5 (thrown 10), Damage 1d4+5 bludgeoning
Ranged Dwarven Scattergun +7 (concussive, kickback, reload 1, scatter 10, range increment 50 feet), Damage 1d8 piercing
Bar Brawler

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep's Advice (auditory, fortune, linguistic, mental)
Frequency once per day

Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.

A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

Pathfinder #179: Cradle of QuartzOGL