pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Stingray

CREATURE 0

Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting.


Perception +6; low-light vision; electrolocation (imprecise) 30 feet
Skills Athletics +5, Stealth +7
Str +1, Dex +3, Con +1, Int -4, Wis +1, Cha -4
Electrolocation

A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.


AC 16; Fort +5, Ref +7, Will +5
HP 15

Speed swim 30 feet
Melee Sting +7 (agile, finesse), Damage 1d6+1 piercing plus Stingray Venom
Stingray Venom (poison)
Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round)
Pathfinder Bestiary 2OGL