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From Pathfinder #154: Siege of the Dinosaurs, which isn't enabled.

Stirvyn Banyan

CREATURE 12

Male human town protector

Perception +21; detect magic
Languages Common
Skills Arcana +20, Deception +23, Diplomacy +21, Intimidation +23, Society +20
Str +0, Dex +4, Con +3, Int +2, Wis +3, Cha +5
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 31; Fort +21, Ref +22, Will +21
HP 230
Duck Away (concentrate, move)
Trigger Stirvyn is targeted with an attack and is adjacent to an ally

Effect Stirvyn and the ally swap places, and the ally becomes the target of the attack.

Speed 25 feet
Melee Staff +24 (magical, two hand d8), Damage 1d4+6 bludgeoning
Sorcerer Bloodline Spells DC 32, attack +24, 3 Focus Points; 6th Arcane Countermeasure, Extend Spell, Ancestral Memories
Major Mentalist's Staff DC 32, attack +24; 5th Synaptic Pulse, Synesthesia, Phantom Pain; 4th Modify Memory, Telepathy; 3rd Hypercognition, Phantom Pain; 2nd Paranoia; 1st (6 slots) Mindlink, Phantom Pain; Cantrips (6th) Daze
Bloodline Magic

When Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round.

Effect: Bloodline Magic (Stirvyn Banyan)

Dangerous Sorcery

When Stirvyn Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus to that spell's damage equal to the spell's rank.

Steady Spellcasting

If a would disrupt Stirvyn's spellcasting action, he attempts a DC 15 flat check check. On a success, the action isn't disrupted.

Pathfinder #154: Siege of the DinosaursOGL