Stone Giant Monk
CREATURE 9 +16; darkvision
Common, Jotun
Acrobatics +16, Athletics +22, Intimidation +16, Stealth +16 (+20 in rocky terrain)
Str +6, Dex +2, Con +4, Int +0, Wis +1, Cha +0
Sack with 5 Rocks
AC 28; Fort +20, Ref +16, Will +16
HP 170
Catch Rock
The monster must have a free hand but can Release anything it's holding as part of this reaction.
The monster is targeted with a thrown rock Strike or a rock would fall on the monster.
The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.
40 feet
Melee Fist +22 (agile, reach 10, unarmed), Damage 2d8+16 bludgeoning
Ranged Rock +20 (brutal, range increment 120 feet), Damage 2d6+14 bludgeoning
Divine Focus Spells DC 24, attack +16, 2 Focus Points; 4th Perfect Strike, Ki Strike
Big Swing
The stone giant makes a fist Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit.
If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.
Throw Rock
The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Pathfinder Lost Omens Character GuideOGL