pf2e.fyi
From Pathfinder Society Quest #4: Port Peril Pub Crawl, which isn't enabled.

Storm Acolyte

CREATURE -1
Perception +6; low-light vision
Languages Common, Tengu
Skills Acrobatics +2, Athletics +3, Diplomacy +3, Religion +4, Society +2
Str +0, Dex +0, Con +1, Int +0, Wis +3, Cha +0

AC 16; Fort +5, Ref +2, Will +8
HP 10

Speed 25 feet
Melee Scimitar +8 (forceful, sweep), Damage 1d6 slashing
Melee Beak +6 (finesse, unarmed), Damage 1d4 piercing
Storm Smite (divine, electricity)
Trigger The storm acolyte critically hits with a scimitar Strike

Effect The storm acolyte releases a blast of lighting in a 10-foot burst centered on the target. A creature in the area other than the storm acolyte takes 1d6 electricity damage (DC 13 basic Reflex save). On a critical failure, such a creature is also Deafened for 1 round.
Pathfinder Society Quest #4: Port Peril Pub CrawlOGL