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From Pathfinder Bestiary, which isn't enabled.

Storm Lord

CREATURE 9

Storm lords wage battles to claim important territory within the Plane of Air.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.


Perception +18; darkvision
Languages Sussuran
Skills Acrobatics +20, Stealth +18
Str +4, Dex +7, Con +4, Int -1, Wis +3, Cha +0

AC 30; Fort +15, Ref +20, Will +16
HP 120; Immunities bleed, paralyzed, poison, sleep
Disperse
Trigger The storm lord takes damage from a hostile action.

Effect The storm lord disperses.

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Winds (air, aura)

20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

Swiftness

The storm lord's movement doesn't trigger reactions.


Speed fly 75 feet; swiftness
Melee Gust +20 (finesse, reach 15), Damage 2d12+10 bludgeoning plus Push
Ranged Lightning Lash +20 (range increment 50 feet), Damage 2d12+4 electricity
Push 5 feet

Requirements The monster's last action was a successful Strike that lists Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder BestiaryOGL