Stormdrinker
CREATURE 7 +14; darkvision
Common, Fey; (Can't Speak any Language)
Athletics +17, Stealth +13 (+17 in forests or swamps)
Str +6, Dex +1, Con +5, Int -2, Wis +3, Cha -1
AC 23; Fort +18, Ref +12, Will +15
HP 145; Immunities electricity; Resistances fire 5
Absorb Shock
Whenever the stormdrinker would take electricity damage or is targeted with an electricity effect, it gains 10 temporary HP, is Quickened, and increases the reach of its vine Strikes by 5 feet until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Effect: Absorb Shock
20 feet, swim 20 feet
Melee Vine +18 (reach 10), Damage 2d10+8 bludgeoning plus Grab
Lightning Blast
The stormdrinker is Quickened due to Absorb Shock
The stormdrinker dismisses its Absorb Shock benefits to expel lightning in a 60-foot line, dealing 8d6 electricity damage (DC 25 basic Reflex save).
Ring Bell (auditory)
Vine Lash
The stormdrinker makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #201: PactbreakerORC