pf2e.fyi

String Slime

CREATURE 3

Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Perception +5; motion sense 60 feet
Skills Athletics +11 (+13 to Shove)
Str +4, Dex -5, Con +5, Int -5, Wis +0, Cha -5
Motion Sense

A string slime can feel nearby motion through vibration and air movement.


AC 10; Fort +12, Ref +0, Will +5
HP 90; Immunities acid, critical hits, precision, slashing, unconscious, visual, bleed
Split

Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes with half the original's HP. One string slime is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.


Speed 20 feet
Melee Pseudopod +11 (unarmed), Damage 1d8+4 bludgeoning plus 1d6 acid
Tag Team
Requirements another string slime is within 30 feet

Effect The slime arcs protoplasm to the other string slime. Creatures in that line take 3d6 acid damage with a DC 16 basic Reflex save. A creature that fails its save is also knocked Prone.
Weak Acid

A string slime's acid damages only organic material—not metal, stone, or other inorganic substances.

Pathfinder Monster CoreORC