Swardlands Delinquent
CREATURE 4 +8
Common
Acrobatics +10, Athletics +9, Deception +8, Intimidation +8, Stealth +12 (+14 while in the Swardlands), Thievery +12
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
AC 21; Fort +9, Ref +14, Will +8
HP 65
Nimble Dodge
The delinquent is targeted with a melee or ranged attack by an attacker she can see.
The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
25 feet
Melee Club +11, Damage 1d6+5 bludgeoning
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+5 piercing
Quick Draw
Rattling Blow
Creatures the delinquent critically hits are Clumsy 1 and can't make reactions until the end of the delinquent's next turn.
Sneak Attack
The delinquent deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder #153: Life's Long ShadowsOGL