pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Taiga Linnorm

CREATURE 19

Taiga linnorms are covered in hundreds of quill-like black spines as sharp as spears. Wise hunters native to linnorm-infested lands know to watch for spines stuck in the bark of conifers-a sure sign that a taiga linnorm has recently passed through. Sometimes this means of tracking isn't enough to avoid an encounter, however; taiga linnorms, like their tarn and tor brethren, are skilled stalkers. They prefer to lurk in half-frozen bogs or swampy marshlands with their heads poking just above the water's surface, ever watchful for unwary prey.


Perception +33; darkvision, scent (imprecise) 60 feet, truesight 60 feet
Languages Aklo, Draconic, Fey
Skills Acrobatics +33, Athletics +37, Stealth +35
Str +10, Dex +6, Con +8, Int -2, Wis +6, Cha +7
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 44; Fort +35, Ref +31, Will +29; +1 status to all saves vs. magic
HP 385, regeneration 15 (deactivated by cold iron); Immunities curse, electricity, paralyzed, sleep; Weaknesses cold iron 15
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Cold Iron)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity (Tail Only)

Tail only.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Curse of Endless Storms (curse, electricity, primal)

When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity.

Effect: Curse of Endless Storms

Spines

Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes 1d6 piercing damage per attack. A melee weapon with reach protects the user against these spines.


Speed 40 feet, fly 100 feet, swim 50 feet
Melee Jaws +37 (magical, reach 25, unarmed), Damage 4d12+18 piercing plus Taiga Linnorm Venom
Melee Claw +37 (agile, magical, reach 25, unarmed), Damage 4d8+18 slashing
Melee Tail +37 (agile, magical, reach 30), Damage 5d6+18 bludgeoning plus Improved Grab
Primal Innate Spells DC 41, attack +31; Constant (9th) Freedom of Movement; Constant (8th) True Seeing
Breath Weapon (electricity, primal)

The taiga linnorm breathes a 60-foot cone of electrified vapor, dealing 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 basic Reflex save) to each creature that ends its turn in the mist.

The taiga linnorm can't use Breath Weapon again for 1d4 rounds.

Taiga Linnorm Venom (electricity, poison)
Saving Throw DC 42 Fortitude
Maximum Duration 10 rounds
Stage 1 7d6 electricity damage and Drained 1 (1 round)
Stage 2 10d6 electricity damage and Drained 2 (1 round)
Improved Grab

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Bestiary 2OGL