Tascio Raetullus (5-6)
CREATURE 6 +14
Common, Kelish, Varisian
Acrobatics +15, Athletics +13, Deception +13, Diplomacy +10, Intimidation +10, Society +13, Stealth +13
Str +1, Dex +5, Con +0, Int +2, Wis +1, Cha +4
AC 26; Fort +11, Ref +17, Will +14
HP 98; Resistances mental 3, slashing 3
30 feet
Melee Main-Gauche +18 (agile, disarm, finesse, parry, versatile s), Damage 1d4+5 piercing
Melee Rapier +18 (deadly d8, disarm, finesse, magical), Damage 2d6+5 piercing
Advancing Flourish
Tascio Strides twice. If he ends his movement within melee reach of an enemy, he can Feint.
Evasion
When Tascio rolls a success on a Reflex save, he gets a critical success instead.
Mobility
When Tascio Strides half his Speed or less, that movement does not trigger reactions.
Sneak Attack
Tascio deals an extra 2d6 precision damage to Off-Guard creatures.
Pathfinder Society Scenario #3-04: The Devil-Wrought DisappearanceOGL