Tashlock Banyan
CREATURE 12Male human town protector
+20
Common
Acrobatics +23, Athletics +19, Deception +19, Diplomacy +17, Intimidation +19, Society +16, Stealth +23, Survival +16, Thievery +21
Str +3, Dex +5, Con +0, Int +2, Wis +2, Cha +3
Composite Shortbow, Rapier, Leather Armor, Chalk, Darkvision Elixir (Lesser), Invisibility Potion, Arrows (20)
Swift Sneak
Tashlock can move his full Speed when Sneaking.
AC 33; Fort +19, Ref +24, Will +19
HP 215
Deny Advantage
Tashlock isn't off-guard to creatures of 12th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge
Tashlock is targeted with a melee or ranged attack by an attacker he can see
Tashlock gains a +2 circumstance bonus to AC against the triggering attack.
25 feet
Melee Rapier +24 (deadly d8, disarm, finesse, magical), Damage 1d6+11 piercing
Ranged Composite Shortbow +26 (deadly 2d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+11 piercing
Pierced Tendon
When Tashlock deals damage to a target on a critical hit, the target is Slowed 2 until the end of Tashlock's next turn.
Quick Draw
Tashlock Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack
Tashlock deals an extra 3d6 precision damage to Off-Guard creatures.
Sneak Savant
When Tashlock rolls a failure on a Sneak action, he gets a success instead.
Surprise Attack
On the first round of combat, creatures that haven't acted yet are Off-Guard to Tashlock.
Pathfinder #154: Siege of the DinosaursOGL