pf2e.fyi
From Pathfinder Society Quest #8: Shadows of the Black Sovereign, which isn't enabled.

Technic Zombie (5-6)

CREATURE 3
Perception +4; darkvision
Skills Athletics +11
Str +5, Dex -3, Con +4, Int -4, Wis +0, Cha -2

AC 16; Fort +11, Ref +4, Will +7
HP 70; Weaknesses slashing 10; Resistances electricity 5

Speed 25 feet
Melee Fist +12 (reach 10, unarmed), Damage 1d10+4 bludgeoning plus 1d6 electricity plus Improved Push
Voltaic Surge (electricity)
Trigger The technic zombie critically hits a creature with a fist Strike

Effect The Technic zombie releases a jolt of electricity through its fist, dealing 2d6 electricity damage to the target. Additionally, the target becomes Clumsy 2 for 1 round (DC 18 Reflex negates)
Frequency once per minute
Improved Push

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder Society Quest #8: Shadows of the Black SovereignOGL