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From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Temporal Echoes (3-4)

CREATURE 2
Perception +8; darkvision
Skills Acrobatics +7, Athletics +8, Stealth +7
Str +4, Dex +3, Con +3, Int -1, Wis +2, Cha +0

AC 17; Fort +7, Ref +11, Will +8
HP 30, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +9 (unarmed), Damage 1d10+4 bludgeoning
Distort Form (occult)

The temporal echo shifts rapidly between multiple timelines, becoming Concealed. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

Temporal Shudder (occult)

The temporal echo screams, causing time to shudder and bend around it. All creatures in a 10-foot emanation take 3d6 mental damage (DC 15 basic Will save). Creatures that critically fail the saving throw are Slowed 1 for 1 round. The echo can't use Temporal Shudder again for 1d4 rounds.

Pathfinder Society Special #3-99: Fate in the FutureOGL