Temporal Echoes (7-8)
CREATURE 6 +14; darkvision
Acrobatics +12, Athletics +15, Stealth +12
Str +5, Dex +4, Con +3, Int -1, Wis +2, Cha +0
AC 23; Fort +13, Ref +16, Will +14
HP 95, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Fist +15 (unarmed), Damage 2d8+9 bludgeoning
Distort Form (occult)
Temporal Shudder (occult)
The temporal echo screams, causing time to shudder and bend around it. All creatures in a 10-foot emanation take 7d6 mental damage (DC 21 basic Will save). Creatures that fail the saving throw are also Slowed 1 for 1 round. The echo can't use Temporal Shudder again for 1d4 rounds.
Pathfinder Society Special #3-99: Fate in the FutureOGL