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Tennin

CREATURE 9

Celestial artisans and elegant dancers called tennins serve as Nirvana's attendants, where they weave the gods' marvelous, seamless garments from clouds and frost and entertain the courts with skyward dances, their footsteps lighter than dew. During catastrophic wars and disasters, tennins descend from Nirvana to mend what is broken and soothe those who suffer. The realm of Nirvana often promotes the virtuous souls of dutiful craftspeople and dedicated musicians to the ranks of the brocade angels so they might use their talents to bring beauty and kindness to a Universe overwhelmed by war.

It feels like there have always been too few tennins to attend to the needs of an entire world. Tragically, their numbers are dwindling in the wake of Gorum's death, which has sparked and renewed numerous conficts. Many angels have fallen or lost their way amid the discord.


Perception +17; darkvision; fingers upon the loom (precise) 60 feet
Languages Diabolic, Draconic, Empyrean; Truespeech
Skills Acrobatics +19, Crafting +19 (+23 to weave), Performance +19 (+21 to dance), Religion +19, Society +17
Str +2, Dex +6, Con +3, Int +2, Wis +4, Cha +6
Fingers Upon the Loom

The tennin can detect creatures wearing or holding any clothing as a precise sense with a range of 60 feet.

Flawless Celestial Shawl

Each tennin has a unique flawless celestial shawl. A tennin without their flawless celestial shawl can't use their fly Speed or cast divine innate spells.

Secrets of Immortality

The tennin can use Occultism instead of Medicine to Administer First Aid, Treat Disease, Treat Poison, and Treat Wounds.


AC 27; Fort +16, Ref +21, Will +17
HP 155; Weaknesses unholy 10; Resistances cold 10
Five Color Dance (aura, divine)

30 feet. Any piece of clothing or equipment worn or held by an ally within the aura has its Hardness increased by 3, Hit Points increased by 20, and Broken Threshold increased by 10.


Speed 30 feet; dancer across the heavens, unfettered movement
Melee Fist +20 (agile, finesse, holy, magical, nonlethal), Damage 2d8+6 bludgeoning plus 2d6 spirit
Divine Innate Spells DC 29, attack +21; 5th Wall of Ice, Safe Passage, Heal; 4th Sure Footing (At Will); 2nd Peaceful Rest; Cantrips (5th) Divine Lance, Frostbite, Know the Way, Sigil; Constant (5th) Truespeech, Unfettered Movement
Dancer Across the Heavens

The tennin can Step into difficult terrain and can use either their land or fly Speed to Step. Also, when the tennin attempts a Performance check to dance, they can Step or Stride as a free action.

Pathfinder Monster Core 2ORC